If you want to know more, please check out my article on virtual parts. They increase the size of the assembly and you can easily lose changes. Just make sure you save the virtual parts as real files somewhere along the road in your design process. That means you can add configurations, mates and colors to them. You can use them to quickly model concepts and they behave mostly like normal parts. Virtual parts are not actual files, they are saved internally in the assembly file. That means using an origin coincident mate or creating three coincident mates on the assembly planes. Now make sure it is properly mated in place. Remove the fixed property (right click > Float) immediately after the component is inserted, don’t be lazy. It can for example be a model of the surroundings or the frame of the machine. It should be the basis on which the entire assembly is built. The component at the top of your assembly tree should have earned its pole position. Make sure you save the file in the standard template location though. ![]() ![]() You can now select Assembly Templates (*.ASMDOT) as the file type. You can create an assembly template by opening an assembly and clicking Save As. Custom properties are also a good candidate to be added to a template. These three axes (in X, Y and Z direction) can now be used for mating, and these mates will rarely break. A solid tip is adding axes on the intersection of the front, top and right planes. You can also add items to assembly templates so they can be used everywhere. These properties included units, dimension precision, image quality and many, many more. Templates are used to make sure that all assemblies created within a company or a project have identical properties. ![]() How do you create an assembly structure that makes sense to other people? How do you keep large assemblies from becoming sluggish and unworkable? I’ll share my insights on SolidWorks assembly modeling in this post.
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